The patch will also add new skins and introduce Wild Rift players to the Frost and Flame event. Brand, the first new entry, is a mage champion that can either be used in mid lane or as a support. The second entry, Nunu & Willup, gank their way through by snowballing opponent champions.
Here are the details that one needs to know about Wild Rift patch 2.4b
Wild Rift patch 2.4b preview
New Champions:
1 - Brand, The Burning Vengeance
According to League lore,
As confirmed by Riot, Brand will be released on September 9 at 00.01 UTC.
2 - Nunu & Willump, The Boy and his Yeti
According to League lore,
Riot has confirmed that Nunu & Willump will be released on September 9 at 00.01 UTC.
New Skins:
Jade Dragon WukongGatekeeper GalioPopstar AhriArclight BrandSpirit Fire BrandGrungy Nunu & WillumpZombie Slayer Nunu & Willump
The first three skins from the aforementioned will be released on September 2, and the others will be released on September 9.
Accessories
Players can earn or purchase Wild Rift accessories from a bunch of different sources. Here’s a list of all of them.
Baubles: Dumpster Fire, I’m Just Warming UpIcons: Branded, Yeti of the TalesRecalls: Fire and IceIcon Borders: Elemental DifferencesEmotes: Proud of Myself, Wakey Wakey
All accessories will be released throughout the patch.
Events
1 - Frost and Flame
The official event description reads,
As confirmed by Riot, The Frost and Flame event will begin on September 9 at 00.01 UTC.
Champion Changes
1 - Ahri
The Ninetailed Fox will be getting a small bugfix that will low-key affect her power levels. Riot thinks that Ahri doesn’t need compensation due to some other items being shifted, and also because of her overpowering nature in season 11.
Fox Fire - [BUGFIX] Movement speed will now properly decay over time
2 - Akali
Riot inferred that Akali is performing too well in the Baron lane. Thus, they have decided to nerf her by taking some of the power out of her Wild Rift passive. This will make it more difficult for her to secure a lead in the laning phase.
Now, it will also become harder for her to chase down enemies in the late game.
Assassin’s Mask - Movement speed: 50% → 30% ; Base damage: 40-180 → 28-140
3 - Akshan
Akshan was introduced a few weeks back in the Wild Rift and has yet to make any significant long-term impact on the game. Riot is bringing up the Rogue Sentinel’s baseline damage output and giving him some critical scaling to boost his prowess.
Avengerang - Base damage: 5/30/55/80 → 5/35/65/95
Heroic Swing - [NEW] Shots can now critically strike for 150% damage
Comeuppance - [NEW] Damage per tick is increased by crit chance, up to 50% at 100% crit: (20/25/30 + 12.5% AD) x (1 + 50% Critical Rate) - (80/100/120 + 50% AD) x (1 + 50% Critical Rate)
4 - Gragas
As inferred by Riot Games,
Thus they are nerfing some of the utility and power that he has in abundance, allowing his enemies some good room to play around.
Base Stats - Armor per level: 4.7 → 4.3 (106 at level 15 → 101 at level 15)
Barrel Roll - Base damage: 80/130/180/230 → 65/120/175/230 ; Slow: 40/45/50/55% → 30/35/40/45%
Drunken Rage - Cooldown: 4.5s → 5s
5 - Katarina
According to Riot, Katarina’s ability to nullify damage coupled with her mobility advantage and strong damage output has been a source of frustration for enemy midlanders. Thus, Riot is reducing her base health to make the Sinister Blade more vulnerable in Wild Rift’s early laning phase.
Base Stats - Base health: 650 → 570
6 - Kennen
Kennen has remained one of the most ignored Wild Rift champions and was in desperate need of some love. Thus, Riot is giving him a few small bonuses to charge up his laning power. This should electrify his presence in Baron Lane.
Thundering Shuriken - Base damage: 75/130/185/240 → 85/140/195/250
Electrical Surge - On-hit bonus damage: 10/20/30/40 + 60% Bonus AD + 20% AP → 25/35/45/55 + 70/80/90/100% Bonus AD + 25%AP
Lightning Rush - Bonus attack speed: 40/50/60/70% → 50/60/70/80%
7 - Thresh
Since Thresh is a high-skill cap champion, his power levels upon release left something to be desired. Riot is increasing the base soul drop rate and reducing Flay’s charge time to compensate for Wild Rift’s faster pace and shorter gametime.
Base Stats - Base health: 570 to 610
Base health regen - 7.5 to 11
Damination - Base soul drop rate: 33% → 40% (Bad luck protection unchanged)
Dark Passage - Shield strength: 55/110/165/220 → 65/115/165/215
Flay - Passive charge time: 10s → 6s
In summary, Wild Rift patch 2.4b will be introducing new champions along with a lot of buffs, nerfs and adjustments to the game. There are many underperforming and underwhelming champions in Season 3.
Developers will be looking to buff most of them ahead of the game’s first ever Worlds Championship and help them make their way back into the meta.
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